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About

Raiden INST

Raiden INST was established in 2020. As a non-profit art organization, it explores the boundaries of art, technology and nature through curatorial practice, artistic creation, cultural research, and interdisciplinary collaboration, providing a platform for emerging artists to incubate, present and disseminate their work.

About

Raiden INST

Raiden INST, founded in 2020, derives its name from the symbolic essence of lightning in physics.

It represents the electric discharges that occur within clouds (symbolizing the art world), between clouds (indicative of interdisciplinary collaboration), and from clouds to the earth (bridging art with popular culture), epitomizing the flow of communication, cooperative synergy, and the dynamic exchange of energy.

  • As a non-profit art institution, Raiden INST explores art, technology, and nature intersections. It examines technology’s relationship with human perception through interdisciplinary collaborations in media experiments, artistic creation, and cultural studies. It also seeks to extend exhibition possibilities beyond traditional spaces, functioning flexibly as curators and artists.
  • Raiden INST is dedicated to supporting emerging artists, providing a platform that focuses on social contexts of the real-world. It spearheads initiatives such as the Emerging Sci-tech Artist Awards and curates tech-art exhibitions in diverse spaces, ranging from museums to the metaverse. Adapting to the evolving art landscape, it consistently enhances its strategies and collaborates internationally to launch fresh projects and exhibitions.
  • Areas of Focus: Media Experiments / Artistic Creation / Cultural Studies / Curatorial Practice

Shanghai Jingan RaidenINST Co., Ltd.|

Room 705, Building 9, No.970 Dalian Road, Yangpu District, Shanghai, China

E-mail:info@raideninst.com
Tel:+86 19117322119
Wechat:Raiden_INST
RED:9556882455
Instagram:Raiden_INST

Emerging

Sci-tech Artist

Awards

The Emerging Sci-tech Artist Awards takes place biennially. It committs to uncovering and supporting emerging artists and collectives that excel in interdisciplinary practices.

Emerging

Sci-tech Artist

Awards

The 2023 second season Emerging Sci-tech Artist Awards is themed Sci-Fi ING, transforming science fiction into an active concept to address the era of significant interplay between technology and human perception. Moving away from categorizing works by form or medium, we focus on three interlinked research areas — AIGC, Gaming, and Study of Metaverse Space — as the guiding keywords for our selection process.

The 2021 first season of Emerging Sci-tech Artist Awards focuses on understanding emerging Chinese artists, industry producers, as well as examining the current state of the art industry. Through a series of processes including open auditions, support, advancement, residencies, exhibitions, and awards, four major prizes under the category of “经史·子·集”(derived from four categories of Chinese history and literature) were ultimately selected and exhibited in Do Not Black Out.

ccCloud

ccCloud serves as a module for research and practice of digital curation. It contains two parts, Above Cloud (Online Exhibition) and In-between Cloud (VR/AR/MR), aiming to discuss the interplay and utilization of art across the boundaries of virtual and real.

Between the ccCLOUD

HU ZHI LING is a digital curatorial practice based on the applet, and it is also the first time that Raiden INST integrates technological artworks into the field and the earth with the help of virtual reality technology.

Above Cloud

  • “Above Cloud ” is the most common state of life and work nowadays, and this project is based on various online meta-universe platforms, and conducts a series of digital curatorial practices together with artists and technology developers.

Cryptovoxels

  • The Cryptovoxels series of exhibitions is the starting point of the digital curatorial project 「云雲云」, which contemplates the ways in which artists, working individually or in temporary groups, will invade this territory whose sensibility is limited by material reality. So, not an uninteresting illustrated animation, not a replica simulation of a building, not an ethic of material viewing.

Above Cloud

  • “Above Cloud ” is the most common state of life and work nowadays, and this project is based on various online meta-universe platforms, and conducts a series of digital curatorial practices together with artists and technology developers.

Cloud Room

  • “Cloud Room|Meta Art Station” is an online art museum created by FengYuZhu in BaiduXiYang, a meta-universe platform.
    Raiden INST is responsible for the artistic planning and coordination of “Cloud Art Station”, which is the first attempt and practice on the domestic meta-universe platform. On the one hand, it will continue the experimental nature of the Cryptovoxels series of exhibitions, providing a platform and technical connection for artists to display in virtual space. On the other hand, it will pay more attention to the publicity and diversity of the exhibitions and projects, presenting valuable cultural activities and events, and promoting and exploring new ideas and artistic experiments in the near-future time and space scales.

Above Cloud

  • “Above Cloud ” is the most common state of life and work nowadays, and this project is based on various online meta-universe platforms, and conducts a series of digital curatorial practices together with artists and technology developers.

Digital Curatorial Education

  • Digital Curatorial Education (or Cloud-based Education?)
    Digital Curatorial Education (or Cloud-based Education?) is a continuation of the Cryptovoxels series of exhibitions in the education section. In an increasingly digitalized era, curation is also expanding its boundaries beyond the shackles of traditional thinking. Therefore, we will continue to experiment and explore different forms of digital curation in cooperation with different institutions and organizations, providing a platform for practice.

The Moving Media

Moving Media focuses on the dynamic relationship between changing media technologies and art creation, blending local industry issues to inspire an art movement in China.

The word “eContainer” is derived from physics and is associated with positive and negative aspects, a fusion of the two ends of the spectrum. This project will focus on establishing a link between technology and art, by aggregating different social production roles across technology companies and artists to provide a mutually tolerant production environment; and catalyzing innovative experimental projects through visits and inspections, technical communication meetings, workshops, and commissioning of works.

The Media Research section will focus on the archaeology and future exploration of technology and media.

  • Participation model:with artists, curators, and developers working together in small groups to conduct research and make connections to contemporary art and change.
  • Forms of research:The program will include seminars, lectures, and research articles, all of which will have a fluid mode of participation.

The combing of words is important for research and projects that are underway or have been concluded. When experiences are reshaped into words, it is a time to look back, to summarize, and even to re-engineer.

The

Exhibitions

Raiden INST curates Exhibition and relating practice within institutional spaces and context.

Ongoing discussion of technology, art and production in the form of scholarly exhibitions within the context and space of the institution.

When art is combined with business and branding, the exhibition form is broadened and the role of the audience is more diverse, requiring the integration of a benign and balanced planning and presentation under the demands of art, business, sponsors and other parties.

In the art ecology, art fairs have become occasions and links to attach commercial value and currency flow to works. For technological art, it seems that presenting it in front of the public is a way of observing the link between the artist’s needs, the industry’s production, and the market’s relationship.

Public Projects

The Public Project centers on engaging public spaces and art projects, aiming to weave technological art into the fabric of society at multiple levels.

Out of the space of white boxes, art museums and institutions, technology art is a more interactive and public art form. How to combine public space, audience interaction, meaning of works and community life has become a topic.

Technological art requires strong equipment and technical support, and local private museums are not able to provide artists with a creative ecosystem that only business and the government can support. Entering the context of governmental venues not only organically appoints artists to create according to different local experiences, but also conveys new contents to the local technology museums and exhibition halls that tend to be homogenized.

Commercial demand for artworks is different from that of art museums and governmental organizations, which pay more attention to the totality, playability, and durability of the artworks. Therefore, the planning and implementation of art festivals and commercial space projects are also being rigorously tested by the market.

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