Season 2|
EMERGING SCI-TECH ARTIST AWARDS

"For the second season of the Youth Science and Technology Arts Support Programme, we wanted to propose a theme that responds to an era in which technology and human perception are undergoing a violent friction. "In Sci-Fi" serves as an introduction to the open call for all kinds of creators and practitioners."

The race for assets in cyberspace; artificial intelligence spilling its guts to mankind; the ambition of space travel. These former science fiction stories are now hacking their way into our real lives. Beyond the acceleration of science and technology, futuristic research and technological ethics are also facing challenges, and young art producers are the ones who are reaching inside these issues.

The infrastructure of the Internet of Everything is gradually permeating industry; artificial intelligence seems to be taking on a self-will; digital existence is being reactivated as virtual reality technology moves into the consumer sphere; and the shifting global political landscape implicated in the cosmic race and carbon emissions…… The spaces of cultural production behind them are also being opened up in new forms.

This team includes UP owners and Youtubers, developers of independent games, digital art studios, creator programmers, and more. They either enter as amateurs or weigh content between individual ideals and the traffic economy, but all are racking their brains and trial and error to build their own multiverse.

The second season of the support program is open to young artists aged 40 and under, and a total of 3 tracks will be set up:

01. AIGC (Artificial Intelligence)
Art practice based on artificial intelligence and neural network training can include visual, text, sound, interactive and other ways of presentation.

02. Games
Games created based on interactive, virtual reality, blockchain and other technologies can be considered to bring the physical and participatory nature of the audience in the physical exhibition hall.

03. Space research in the meta-universe
A research project based on the spatial, architectural, and cultural events of the meta-universe (the spatialized Internet) is a rearrangement and understanding of the cyberworld.

Evaluation criteria:

Feasibility: The overall consideration of scheme – experiment – production – display, to meet all kinds of space needs

Research: The in-depth study of a field/technology

Innovation: research-based creativity, reality-based new experiences, interdisciplinary

Communication: network communication and popularity, interaction and resonance with the audience

Results Showcase

Academic Jury

Instructors:

Xingru Long (curator, writer), Tian Liu (curator, deputy director of the Centre for Exhibition Culture Research, China Academy of Art), Hongzhe Wang (media history scholar, associate professor of the Department of Journalism and Communication, Peking University), Mingxuan Xie (artist)

Preliminary panel:

Qiufan Chen (sci-fi writer), Zitao Ye (Sunset Room, game researcher), Guangda Bai  (GCORES), Bo Li (Hil Architects), LKS (famous UP master), Chang Hua dan dan jie (famous UP master), Intelligent Barricade (famous UP master), Songhao Huang (manager of Raiden INST)

Advisory Board:

Zhijie Qiu (Vice President of the Central Academy of Fine Arts/Artist/Professor/Curator), Jun Jiang (Director/Professor of the Institute for Social and Strategic Research, School of Innovation and Design, China Academy of Art), Dan Cao (President of the Culture and Art Platform of the Modern Communication Group/Senior Art Media Person/Curator), Yan Wu (Director of the Research Centre for Science Fiction and Education, Southern University of Science and Technology/School of Chinese language and literature of Beijing Normal University), Hui Li (founder of Fengyuzhu Cultural Technology Co.)