CV02|Sandbox System

"When it comes to healing as a technique, it is based on ancient religious and animist approaches as well as on modernist scientific methodology."

This exhibition is more like a project presentation, we invite Li Yang, Wang Xin, and the old fairy group to bring their work to the online platform to discuss their own emotions, dreams, memories, and emotional labor, which are produced by the illusion of reality, and discuss the experimental samples of emotional healing through collective shallow consciousness, other hypnosis (meditation) and artificial intelligence instead of artificial intelligence from the perspective of technology. Each artist can occupy the virtual space for a week to work on their own project, or a continuous state of work, a constantly updated work, a lecture, a workshop, a game…

healing, as a technology extended from ancient times to today, in addition to physical healing for physical injury, emotional healing is also indispensable, and the latter often needs to dig into the body itself to make the problems hidden under the body appear, so it is more difficult to cure. Psychological healing can be carried out through the adjustment of the individual’s own instincts, or through the intervention of others or machines.

Therefore, if healing is regarded as a technological means, it is based on ancient religious and animistic paths, and it is based on modernist scientific methodology, and at the same time, it also meets with artificial intelligence, big data and other technologies in the post-anthropocene to form a new way. In addition to sorting out its linear development logic, we need to redescribe the relationship between them and find dialogue space.

DORA Karff’s psychotherapy (sandplay), based on Jung’s psychoanalysis and the The Book of Changes, is a rehearsal for dropping consciousness into a symbolic material carrier. When the boundaries of people, matter, machines, and digital objects permeate each other, the sandbox also becomes a security mechanism that virtualizes the work of the hardware and provides the isolation needed for running programs. Whether it is the mechanism of establishing real or virtual fields to achieve self-awareness problems, or the ultimate goal of self-optimization based on system cybernetics, the “sandbox” has become a place of spiritual support and technological experimentation.

01 Dream Chamber

A dream is a existence that is both imaginary and real. Jung once said that the dream shows the “primitive man” in our heart, like a phantom, we sleep and chase it from a different perspective, and the “primitive man” transforms into the shape, scene, and environment of our hidden faces, emotions, desires and other subconscious symbols.

“Dream Chamber” is an experimental creation attempt and presentation. The artist Li Yang dreams collaborates with the audience through online real-time creation, so that the participants face their own hearts, and the whole process is both healing and dream interpretation. Here, you will see eight pieces of dream talk circling up, which is also the activity record of this dream chamber. Li Yang has a real-time online interaction with the audience, the participants tell their dreams to the artist, and then within 15 minutes, through listening, communication and feelings to visualize their dreams. In this process, participants go back to one or more dreams and go deep into them, reproducing their own emotions by recreating the feelings and sights of the time.

02 Eight Hertz Universe Workshop

Stepping into the unknown virtual realm is not a novelty. As modern technologies such as electronic devices, the Internet, and GSM enter the lives of the masses, our bodies are being transformed, disciplined, and adapted. It has become natural for people to live their lives in front of and in the screen, so how can the mind be immersed in the virtual, but also find the corresponding relaxation and solace for the return of the physical body?

The workshop uses movement meditation, combined with hypnotic guidance, as the second sample of healing techniques. Artist Wang Xin has developed a non-traditional healing method that takes into account the ancient Taoist practice of cultivating the body and mind, as well as the contemporary dependence on screens and addiction to the digital world. By incorporating the traditional Taoist practice of “unity of heaven and man” with unnatural computer devices and the digital world, the artist hopes to invite the audience to explore the possibility of practicing the ancient wisdom of cultivating the body and mind in the digital world.

03 Weaver Project: Master, please weave your maid

The “Weaving Girl Project” is an interdisciplinary performance project that is being generated for a long time, initiated by the collective creative community Lao Goblin. The program is currently experimenting with AI-related components, including machine learning for emotions, emotion recognition, and deeper emotional interaction. This “Weaving Girl program” focuses on the specific form of “emotional labor” around you – maid as a profession, diving into the spiritual inland of people’s invisible emotional workers.

In the virtual world, the entire virtual activity lasted for four days, the artists opened the corpus weaving of the new model “Maid bot”, invited the audience to jointly compile the behavior of “maid bot” through the input of instructions, and conducted an online performance with the dancer and former maid Li Meiyu on the last day of the activity to experience the two-way interaction of emotions and emotions.

Guided Tour

About the Artist

Li Yang (net name Dream Catcher Li Yang/Dream Catcher), born in Taiyuan, Shanxi Province in 1976, has a PhD in experimental art research direction of the Central Academy of Fine Arts, and is now an associate professor of the murals Department of the Central Academy of Fine Arts. For more than 30 years since 1990, he has continued to take dreams as an important theme of painting and artistic creation, forming a set of Chronicles of human dream history. Taking this as an opportunity, a series of related psychological, sociological, occult, scientific and educational practices have been explored. Since 2005, a series of experimental art courses such as “Analysis and Creation of Surrealistic Art”, “Holistic Sketch” and “Human Decoration” have been offered at the Central Academy of Fine Arts.

Wang Xin was born in 1983 in Yichang, Hubei Province, China. In 2007, he graduated from the New Media Department of China Academy of Art with a bachelor’s degree. In 2011, he graduated from the Department of Film, Video, New Media and Animation at the Art Institute of Chicago with a master’s degree. As a former licensed hypnotist, Xin Wang’s creations have a certain mesmerizing power to elicit strong emotional responses. Installation, video and new media are the main forms of Wang Xin’s works; The world of the human mind, self-help spiritual healing, the artistic ecosystem, and the future of the post-human about the fusion of human and artificial intelligence are the main aspects of her creation.

The ensemble is an evolving collective creative community (ensemble) that uses contemporary experimental theatre as a creative medium, moving through art galleries, black boxes, everyday scenes and special Spaces in search of places more unique than traditional theatrical stages. The old Goblin is currently based in Shanghai, has six core members, and has been using the concept of collective creation to create. Their scene is a vague zone bordering the theater and daily life, and every scene is an unrepeatable occurrence.

Li Meiyu, contemporary performance practice and research, multi-media creation, freelance dancer, former maid.